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dc.contributor.authorSipone, Silvia
dc.contributor.authorRodríguez Gutiérrez, Andrés 
dc.contributor.authorDelgado Lindeman, Maira Milena 
dc.contributor.authorMoura Berodia, José Luis 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2025-06-04T11:51:39Z
dc.date.available2025-06-04T11:51:39Z
dc.date.issued2025-06
dc.identifier.issn1875-7979
dc.identifier.issn0739-8859
dc.identifier.urihttps://hdl.handle.net/10902/36494
dc.description.abstractThis study explores the gender dimension in sustainable mobility, focusing on how interactive technologies and gamification, particularly Escape Rooms (ER), can promote awareness and behavioural changes. Despite the literature on sustainable mobility and gender, few studies analyse the intersection of these topics with gamification techniques. This research addresses this gap by examining how gender differences and ER modalities (physical and digital) influence learning, motivation, and satisfaction in sustainable mobility education. The study involved 388 students aged 10?13 who participated in a physical or digital ER experience designed to teach sustainable mobility concepts. The methodology included developing ER narratives and challenges and administering pre- and post-activity questionnaires to assess real and perceived learning acquisition, motivation, and satisfaction. Data analysis was conducted using confirmatory factor analysis and variance analysis to evaluate the impact of gender and ER modality. The results indicate no significant gender differences in learning outcomes on sustainable mobility and satisfaction with the ER experience, suggesting that ERs can be equitable educational tools. However, physical ERs showed higher motivation levels among boys than girls, highlighting the need for inclusive design considerations. This research contributes to understanding how gamified educational experiences can be designed, analysing how a balanced incorporation of intrinsic and extrinsic motivational elements could maintain the motivation of all children. These findings support ERs as effective and inclusive tools to raise awareness and encourage fostering sustainable behaviours among young learners. However, some caution should be taken in the design of their elements.es_ES
dc.format.extent12 p.es_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAttribution-NonCommercial 4.0 Internationales_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.sourceResearch in Transportation Economics, 2025, 111, 101546es_ES
dc.subject.otherSustainable mobilityes_ES
dc.subject.otherGender differenceses_ES
dc.subject.otherGamificationes_ES
dc.subject.otherEscape roomses_ES
dc.subject.otherEducational technologyes_ES
dc.titleSustainable mobility education through escape rooms: a gender perspectivees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://doi.org/10.1016/j.retrec.2025.101546es_ES
dc.rights.accessRightsopenAccesses_ES
dc.identifier.DOI10.1016/j.retrec.2025.101546
dc.type.versionpublishedVersiones_ES


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Attribution-NonCommercial 4.0 InternationalExcepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial 4.0 International