dc.contributor.author | Jato Espino, Daniel | |
dc.contributor.author | Vila Cortavitarte, Marta | |
dc.contributor.author | Rodríguez Hernández, Jorge | |
dc.contributor.author | Castro Fresno, Daniel | |
dc.contributor.other | Universidad de Cantabria | es_ES |
dc.date.accessioned | 2024-09-19T11:04:41Z | |
dc.date.available | 2024-09-19T11:04:41Z | |
dc.date.issued | 2024-10 | |
dc.identifier.issn | 2643-9115 | |
dc.identifier.issn | 2643-9107 | |
dc.identifier.other | PID2021-122946OB-C33 | es_ES |
dc.identifier.other | BES-2017-079882 | es_ES |
dc.identifier.uri | https://hdl.handle.net/10902/33852 | |
dc.description.abstract | Gamification has emerged in recent years as an application of game mechanics to improve learning processes through increased motivation and engagement. Civil engineering is a suitable field for gamification because it encompasses a variety of areas involving both management and fieldwork tasks. To gain insight into the use of gamified approaches in civil engineering, this study developed a scoping review of the publications released during this century in this field. A data analysis using text mining and statistical techniques suggested that gamification has great potential to support educational and training civil engineering practices. The results identify construction safety and project management as the two most suitable areas for gamification, due to their implications in terms of human factors and economic impacts. Simulation games and virtual reality were found to be the most recurrent gamified approaches, due to their capacity to emulate complex situations inherent in real projects and construction works. | es_ES |
dc.description.sponsorship | The authors would like to thank the funding from the Spanish Ministry of Science and Innovation (MICIU/AEI/10.13039/501100011033 with ERDF, EU) and the Spanish State Research Agency (AEI) through the project entitled Improvement of Permeable Surfaces and Serious Games for Decision-Making on Urban Drainage (SUDSlong-SDR), Grant No. PID2021-122946OB-C33. The participation of Marta Vila-Cortavitarte was funded by the Spanish Ministry of Economy and Competitiveness through a Researcher Formation Fellowship, Grant No. BES-2017-079882. | es_ES |
dc.format.extent | 34 p. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | ASCE | es_ES |
dc.rights | © American Society of Civil Engineers. This material may be downloaded for personal use only. Any other use requires prior permission of the American Society of Civil Engineers. This material may be found at https://ascelibrary.org/doi/10.1061/JCEECD.EIENG-1962 | es_ES |
dc.source | Journal of Civil Engineering Education, 2024, 150(4), 03124001 | es_ES |
dc.subject.other | Civil engineering | es_ES |
dc.subject.other | Construction | es_ES |
dc.subject.other | Game-based learning | es_ES |
dc.subject.other | Gamification | es_ES |
dc.subject.other | Serious games | es_ES |
dc.title | Gamification as a tool to improve educational and training outcomes in civil engineering: a state-of-the-art review | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.relation.publisherVersion | https://ascelibrary.org/doi/10.1061/JCEECD.EIENG-1962 | es_ES |
dc.rights.accessRights | openAccess | es_ES |
dc.relation.projectID | info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122946OB-C33/ES/MEJORA DE SUPERFICIES PEMEABLES Y JUEGOS SERIOS PARA LA TOMA DE DECISION SOBRE DRENAJE URBANO/ | es_ES |
dc.identifier.DOI | 10.1061/JCEECD.EIENG-1962 | |
dc.type.version | acceptedVersion | es_ES |