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dc.contributor.authorJato Espino, Daniel 
dc.contributor.authorVila Cortavitarte, Marta 
dc.contributor.authorRodríguez Hernández, Jorge 
dc.contributor.authorCastro Fresno, Daniel 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2024-09-19T11:04:41Z
dc.date.available2024-09-19T11:04:41Z
dc.date.issued2024-10
dc.identifier.issn2643-9115
dc.identifier.issn2643-9107
dc.identifier.otherPID2021-122946OB-C33es_ES
dc.identifier.otherBES-2017-079882es_ES
dc.identifier.urihttps://hdl.handle.net/10902/33852
dc.description.abstractGamification has emerged in recent years as an application of game mechanics to improve learning processes through increased motivation and engagement. Civil engineering is a suitable field for gamification because it encompasses a variety of areas involving both management and fieldwork tasks. To gain insight into the use of gamified approaches in civil engineering, this study developed a scoping review of the publications released during this century in this field. A data analysis using text mining and statistical techniques suggested that gamification has great potential to support educational and training civil engineering practices. The results identify construction safety and project management as the two most suitable areas for gamification, due to their implications in terms of human factors and economic impacts. Simulation games and virtual reality were found to be the most recurrent gamified approaches, due to their capacity to emulate complex situations inherent in real projects and construction works.es_ES
dc.description.sponsorshipThe authors would like to thank the funding from the Spanish Ministry of Science and Innovation (MICIU/AEI/10.13039/501100011033 with ERDF, EU) and the Spanish State Research Agency (AEI) through the project entitled Improvement of Permeable Surfaces and Serious Games for Decision-Making on Urban Drainage (SUDSlong-SDR), Grant No. PID2021-122946OB-C33. The participation of Marta Vila-Cortavitarte was funded by the Spanish Ministry of Economy and Competitiveness through a Researcher Formation Fellowship, Grant No. BES-2017-079882.es_ES
dc.format.extent34 p.es_ES
dc.language.isoenges_ES
dc.publisherASCEes_ES
dc.rights© American Society of Civil Engineers. This material may be downloaded for personal use only. Any other use requires prior permission of the American Society of Civil Engineers. This material may be found at https://ascelibrary.org/doi/10.1061/JCEECD.EIENG-1962es_ES
dc.sourceJournal of Civil Engineering Education, 2024, 150(4), 03124001es_ES
dc.subject.otherCivil engineeringes_ES
dc.subject.otherConstructiones_ES
dc.subject.otherGame-based learninges_ES
dc.subject.otherGamificationes_ES
dc.subject.otherSerious gameses_ES
dc.titleGamification as a tool to improve educational and training outcomes in civil engineering: a state-of-the-art reviewes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://ascelibrary.org/doi/10.1061/JCEECD.EIENG-1962es_ES
dc.rights.accessRightsopenAccesses_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2021-2023/PID2021-122946OB-C33/ES/MEJORA DE SUPERFICIES PEMEABLES Y JUEGOS SERIOS PARA LA TOMA DE DECISION SOBRE DRENAJE URBANO/es_ES
dc.identifier.DOI10.1061/JCEECD.EIENG-1962
dc.type.versionacceptedVersiones_ES


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