Gamification as a tool to improve educational and training outcomes in civil engineering: a state-of-the-art review
Ver/ Abrir
Registro completo
Mostrar el registro completo DCAutoría
Jato Espino, Daniel



Fecha
2024-10Derechos
© American Society of Civil Engineers. This material may be downloaded for personal use only. Any other use requires prior permission of the American Society of Civil Engineers. This material may be found at https://ascelibrary.org/doi/10.1061/JCEECD.EIENG-1962
Publicado en
Journal of Civil Engineering Education, 2024, 150(4), 03124001
Editorial
ASCE
Enlace a la publicación
Palabras clave
Civil engineering
Construction
Game-based learning
Gamification
Serious games
Resumen/Abstract
Gamification has emerged in recent years as an application of game mechanics to improve learning processes through increased motivation and engagement. Civil engineering is a suitable field for gamification because it encompasses a variety of areas involving both management and fieldwork tasks. To gain insight into the use of gamified approaches in civil engineering, this study developed a scoping review of the publications released during this century in this field. A data analysis using text mining and statistical techniques suggested that gamification has great potential to support educational and training civil engineering practices. The results identify construction safety and project management as the two most suitable areas for gamification, due to their implications in terms of human factors and economic impacts. Simulation games and virtual reality were found to be the most recurrent gamified approaches, due to their capacity to emulate complex situations inherent in real projects and construction works.
Colecciones a las que pertenece
- D09 Artículos [449]
- D09 Proyectos de investigación [219]