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dc.contributor.authorPatiño, Azeneth
dc.contributor.authorRamírez-Montoya, María Soledad
dc.contributor.authorBuenestado Fernández, Mariana 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2024-06-11T15:19:42Z
dc.date.available2024-06-11T15:19:42Z
dc.date.issued2023
dc.identifier.issn2196-7091
dc.identifier.urihttps://hdl.handle.net/10902/33028
dc.description.abstractThis article focuses on empirically analyzing the final products designed by 147 academics from 11 countries who participated in an international open education movement workshop by answering the research questions ?What are the technopedagogical components of the products designed by the participants to encourage the open educational movement? and what practice of the open educational movement is being executed?? The article starts with a conceptual basis that describes the concepts of Active learning, Education 4.0, Complex Thinking and Open Education. It presents (1) the case study methodology on which this research is based, (2) two case studies on open education, (3) a game-based intervention proposal to support instructors in training university students in complex thinking skills based on Education 4.0 technologies and game-based learning principles, (4) and a discussion of the findings and opportunities for further work in the area. The findings of this study reveal that (A) the use of emerging and 4.0 technologies in initiatives of the open education movement continue to increase; (B) most of the open education initiatives designed by academics participating in the workshops were focused on the production of OER; and (C) inclusive access to education and continuing professional development of teachers is a constant concern addressed in open education initiatives. The results of this research suggest that training and development interventions implying the creation or design of open education initiatives should focus on encouraging all kinds of open education practices (i.e. use, production, dissemination and mobilization).es_ES
dc.description.sponsorshipThis publication is a product of the project "OpenResearchLab: innovation with artificial intelligence and robotics to scale domain levels of reasoning for complexity" (ID Novus N21-207), funded by the Institute for the Future of Education (IFE), Tecnologico de Monterrey. The authors would also like to thank the financial support from Tecnologico de Monterrey through the “Challenge-Based Research Funding Program 2022”. Project ID # I004 - IFE001 - C2-T3 – T.es_ES
dc.format.extent21 p.es_ES
dc.language.isoenges_ES
dc.rightsAttribution 4.0 Internationales_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourceSmart Learning Environments, 2023, 10(1), 8es_ES
dc.subject.otherHigher educationes_ES
dc.subject.otherComplex thinkinges_ES
dc.subject.otherActive learninges_ES
dc.subject.otherGame-based learninges_ES
dc.subject.otherOpen educationes_ES
dc.subject.otherEducation 4.0es_ES
dc.titleActive learning and education 4.0 for complex thinking training: analysis of two case studies in open educationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://doi.org/10.1186/s40561-023-00229-xes_ES
dc.rights.accessRightsopenAccesses_ES
dc.identifier.DOI10.1186/s40561-023-00229-x
dc.type.versionpublishedVersiones_ES


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Attribution 4.0 InternationalExcepto si se señala otra cosa, la licencia del ítem se describe como Attribution 4.0 International