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dc.contributor.authorSipone, Silvia
dc.contributor.authorRodríguez Gutiérrez, Andrés 
dc.contributor.authorMoura Berodia, José Luis 
dc.contributor.authorRojo, Marta 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2024-04-22T14:26:26Z
dc.date.available2024-04-22T14:26:26Z
dc.date.issued2024
dc.identifier.issn2352-1465
dc.identifier.issn2352-1457
dc.identifier.urihttps://hdl.handle.net/10902/32627
dc.description.abstractGamification and Escape Rooms (ER) are becoming useful tools to encourage attitudinal and behavioural changes and increase learning. In the field of sustainable mobility their use is not widespread and is, in most cases, related to digital games and mobile applications aimed largely at an adult audience. In this study, we explore the potential of this tool to encourage the learning of sustainable mobility concepts in children between the ages of 10 and 13. The experience created, through the resolution of tests and puzzles, has led the 105 students involved to experience, in a playful environment, the formation and learning of sustainable mobility concepts. To measure learning, a pre- and post-experience questionnaire has been provided and the results have been classified with some characteristics of the students such as gender and mobility habits. The analysis of the questionnaire data using multinomial logit models has allowed us to determine which variables affect the probability of answering correctly before and after the experience. In the results obtained we can observe that gender, bicycle use, public transport or the presence of many cars in the family are relevant variables when it comes to having knowledge about mobility issues and that the ER experience has favored a change, although minimal, in the acquisition of sustainable mobility conceptses_ES
dc.description.sponsorshipThis research has been made possible thanks to the Margarita Salas Fellowship funded by the European Union's NextGenerationEU funds through the "Recovery, Transformation and Resilience Plan"es_ES
dc.format.extent8 p.es_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationales_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.sourceTransportation Research Procedia, 2024, 78, 538-545es_ES
dc.sourceEURO Working Group on Transportation Meeting (25th : 2023 : Santander)es_ES
dc.subject.otherSustainable Mobilityes_ES
dc.subject.otherEscape Roomes_ES
dc.subject.otherEducationes_ES
dc.subject.otherLearninges_ES
dc.subject.otherMultinomial Logites_ES
dc.titleThe use of Escape Room as an alternative teaching strategy for sustainable mobilityes_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.relation.publisherVersionhttps://www.doi.org/10.1016/j.trpro.2024.02.067es_ES
dc.rights.accessRightsopenAccesses_ES
dc.identifier.DOI10.1016/j.trpro.2024.02.067
dc.type.versionpublishedVersiones_ES


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Attribution-NonCommercial-NoDerivatives 4.0 InternationalExcepto si se señala otra cosa, la licencia del ítem se describe como Attribution-NonCommercial-NoDerivatives 4.0 International