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dc.contributor.authorLi, Ouwen
dc.contributor.authorFu, Haibin
dc.contributor.authorBian, Shaojun
dc.contributor.authorYang, Xiaosong
dc.contributor.authorJin, Xiaogang
dc.contributor.authorIglesias Prieto, Andrés 
dc.contributor.authorNoreika, Algirdas
dc.contributor.authorYou, Lihua
dc.contributor.authorZhang, Jian Jun
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2024-03-15T17:50:21Z
dc.date.available2024-08-01T23:09:41Z
dc.date.issued2023-07
dc.identifier.issn1004-8979
dc.identifier.issn2079-7338
dc.identifier.otherPID2021-127073OB-I00es_ES
dc.identifier.urihttps://hdl.handle.net/10902/32285
dc.description.abstractCharacter models have enormous applications in industry. Efficient creation of detailed character models is an important topic. This paper proposes a new and easy-to-use technique to quickly create detailed character models from sketches. The proposed technique consists of two main components: primitive deformer and shape generators. With this technique, 2D silhouette contours of a character model are drawn or extracted from an image or sketch. Then, proper geometric primitives are selected and aligned with the corresponding 2D silhouette contours. After that, a primitive deformer is used to create a base mesh and three shape generators are used to add 3D details to the base mesh. The primitive deformer and three shape generators are developed from ODE-driven deformations. The primitive deformer deforms the aligned geometric primitives to exactly match the 2D silhouette contours in one view plane and obtains a base mesh of a character model consisting of deformed primitives. The shape generators are used to add 3D details to the base mesh by creating local 3D models. The experimental results demonstrate that the new technique can quickly create detailed 3D character models from sketches with few manual operations. The new technique is physics-based and easy to learn and use.es_ES
dc.format.extent32 p.es_ES
dc.language.isoenges_ES
dc.publisherGlobal Science Presses_ES
dc.rights© Global Science Press. First published in in Numerical Mathematics, 2023, 16(3), 720-751, published by Global Science Presses_ES
dc.sourceNumerical Mathematics, 2023, 16(3), 720-751es_ES
dc.subject.otherSketch-based character modellinges_ES
dc.subject.otherShape generatorses_ES
dc.subject.otherOrdinary differential equationses_ES
dc.subject.otherFinite difference solutiones_ES
dc.titleCharacter modelling with sketches and ODE-Based shape creationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://global-sci.org/intro/article_detail.html?journal=undefined&article_id=21964es_ES
dc.rights.accessRightsopenAccesses_ES
dc.relation.projectIDinfo:eu-repo/grantAgreement/EC/H2020/778035/EU/PDE-based geometric modelling, image processing, and shape reconstruction/PDE-GIR/es_ES
dc.identifier.DOI10.4208/nmtma.OA-2022-0172
dc.type.versionacceptedVersiones_ES
dc.date.embargoEndDate2024-08-01


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