Mostrar el registro sencillo

dc.contributor.authorBringas, Santos
dc.contributor.authorDuque Medina, Rafael 
dc.contributor.authorNieto Reyes, Alicia 
dc.contributor.authorTirnauca, Cristina 
dc.contributor.authorMontaña Arnaiz, José Luis 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2021-03-11T14:47:45Z
dc.date.available2021-03-11T14:47:45Z
dc.date.issued2021
dc.identifier.issn2079-9292
dc.identifier.otherMTM2017-86061-C2-2-Pes_ES
dc.identifier.urihttp://hdl.handle.net/10902/20952
dc.description.abstractCollaborative systems support shared spaces, where groups of users exchange interactions. In order to ensure the usability of these systems, an intuitive interactions´ organization and that each user has awareness information to know the activity of others are necessary. Usability laboratories allow evaluators to verify these requirements. However, laboratory usability evaluations can be problematic for reproducing mobile and ubiquitous contexts, as they restrict the place and time in which the user interacts with the system. This paper presents a framework for building software support that it collects human?machine interactions in mobile and ubiquitous contexts and outputs an assessment of the system´s usability. This framework is constructed through learning that is based on neural networks, identifying sequences of interactions related to usability problems when users carry out collaborative activities. The paper includes a case study that puts the framework into action during the development process of a smartphone application that supports collaborative sport betting.es_ES
dc.description.sponsorshipThis research and the APC was funded by the University of Cantabria and the Government of Cantabria through the industrial doctorate grant DI27, given to Santos Bringas. Alicia Nieto-Reyes was supported by a Spanish Ministerio de Ciencia, Innovación y Universidades grant MTM2017-86061-C2-2-P.es_ES
dc.format.extent16 p.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rights© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).Attribution 4.0 Internationales_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourceElectronics 2021, 10, 388.es_ES
dc.subject.otherCollaborative softwarees_ES
dc.subject.otherHuman computer interactiones_ES
dc.subject.otherArtificial neural networkses_ES
dc.titleA Framework for Identifying Sequences of Interactions That Cause Usability Problems in Collaborative Systemses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://doi.org/10.3390/electronics10040388es_ES
dc.rights.accessRightsopenAccesses_ES
dc.type.versionpublishedVersiones_ES


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo

© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).Attribution 4.0 InternationalExcepto si se señala otra cosa, la licencia del ítem se describe como © 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https:// creativecommons.org/licenses/by/ 4.0/).Attribution 4.0 International