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dc.contributor.authorHoughton, Anthony
dc.contributor.authorOldknow, Adrian
dc.contributor.authorDiego Mantecón, José Manuel 
dc.contributor.authorFenyvesi, Kristof
dc.contributor.authorCrilly, Elizabeth
dc.contributor.authorLavicza, Zsolt
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2020-02-19T19:02:26Z
dc.date.available2020-02-19T19:02:26Z
dc.date.issued2019
dc.identifier.issn2544-7831
dc.identifier.urihttp://hdl.handle.net/10902/18229
dc.description.abstractTo help meet an educational and societal requirement for all students to enjoy, have confidence and ability in creativity and technology, the ?Kids Inspiring Kids in STEAM? (KIKS) EU project adopted an intensive Hothousing process challenging students in Finland, Spain, Hungary and the United Kingdom to engage in collaborative problem solving to develop solutions to: ?How would you get your schoolmates to LOVE STEAM?? The project provided a process and technology toolkit for students, including those with special educational needs, to achieve their solutions. A completion rate of 90% suggested that all schools and students could cope with and enjoy the process and associated technology toolkit, which featured social media plus Micro:bit, Tracker and GeoGebra for data collection and modelling. We have extended the toolkit with simulation software and a graphical programming environment to produce realistic animations of objects in motion. Thus students will have a creativity and technology toolkit to experience the kinds of techniques and skills used by software engineers in the video, games and special effects industries. The toolkit will be on the GeoGebra platform which, in addition to mathematics, embraces STEAM and social media.es_ES
dc.format.extent11 p.es_ES
dc.language.isoenges_ES
dc.publisherWarsaw: De Gruyter Polandes_ES
dc.rightsAttribution 4.0 Internationales_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourceOpen Education Studies, Volume 1, Issue 1, Pages 198-208es_ES
dc.subject.otherSTEAMes_ES
dc.subject.otherInclusiones_ES
dc.subject.otherData Modelinges_ES
dc.subject.otherCreativityes_ES
dc.subject.otherTechnologyes_ES
dc.titleKIKS Creativity and Technology for Alles_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://doi.org/10.1515/edu-2019-0014es_ES
dc.rights.accessRightsopenAccesses_ES
dc.identifier.DOI10.1515/edu-2019-0014
dc.type.versionpublishedVersiones_ES


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Attribution 4.0 InternationalExcepto si se señala otra cosa, la licencia del ítem se describe como Attribution 4.0 International