dc.contributor.author | Hernández Jiménez, Carlos | |
dc.contributor.author | Sarabia Lavín, Raquel | |
dc.contributor.author | Paz Zulueta, María | |
dc.contributor.author | Parás Bravo, Paula | |
dc.contributor.author | Pellico, Amada | |
dc.contributor.author | Ruiz Azcona, Laura | |
dc.contributor.author | Blanco Fraile, Cristina | |
dc.contributor.author | Madrazo Pérez, María | |
dc.contributor.author | Agudo Tirado, María Jesús | |
dc.contributor.author | Sarabia Cobo, Carmen María | |
dc.contributor.author | Santibáñez Margüello, Miguel | |
dc.contributor.other | Universidad de Cantabria | es_ES |
dc.date.accessioned | 2019-12-16T16:25:13Z | |
dc.date.available | 2019-12-16T16:25:13Z | |
dc.date.issued | 2019 | |
dc.identifier.issn | 1661-7827 | |
dc.identifier.issn | 1660-4601 | |
dc.identifier.uri | http://hdl.handle.net/10902/17590 | |
dc.description.abstract | OBJECTIVE:
To study the impact of active video games on Body Mass Index (BMI) in children and adolescents.
DESIGN AND METHODS:
A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistical heterogeneity. Data sources and eligibility criteria for selecting studies. A comprehensive literature research was conducted in Medline (PubMed), ISI web of Knowledge, and SCOPUS up to April 2018, in relation to clinical trials (both controlled and non-controlled) in children and adolescents, whose intervention was based on active video games.
RESULTS:
The overall intragroup effect of the intervention based on active video games was in favor of the intervention, reaching statistical significance using the fixed effects model: (standardized mean difference (SMD) = -0.138; 95% CI (-0.237 to -0.038), p = 0.007 and was of borderline statistical significance in the random effects model: SMD= -0.191; 95% CI (-0.386 to 0.003), p = 0.053. The individual results of the determinations of the 15 included studies for this analysis showed a high heterogeneity among them (I2 = 82.91%). When the intervention was applied to children and adolescents with greater than or equal to 85 (overweight or obese) BMI percentile showed a greater effect in favor of the active video games: SMD= -0.483, p = 0.012. The overall intra-group effect in the control group was close to zero (SMD = 0.087). With respect to the non-standardized mean difference (MD) between groups, it was also in favor of active video games for both BMI (Kg/m2): DM = -0.317, 95% CI (-0.442 to -0.193), p = < 0.001 and BMI z-score: DM = -0.077, 95% CI (-0.139 to -0.016), p = 0.013.
CONCLUSIONS:
Our meta-analysis show a statistically significant effect in favor of using active video games on BMI in children and adolescents. The clinical relevance of this positive effect must be evaluated. | es_ES |
dc.format.extent | 37 p. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | MDPI | es_ES |
dc.rights | © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution(CC BY) license | es_ES |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
dc.source | Int J Environ Res Public Health. 2019 Jul 8;16(13). pii: E2424 | es_ES |
dc.subject.other | Active video games | es_ES |
dc.subject.other | Body mass index | es_ES |
dc.subject.other | Children | es_ES |
dc.subject.other | Meta-analysis | es_ES |
dc.title | Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies | es_ES |
dc.type | info:eu-repo/semantics/article | es_ES |
dc.relation.publisherVersion | https://www.doi.org/10.3390/ijerph16132424 | es_ES |
dc.rights.accessRights | openAccess | es_ES |
dc.identifier.DOI | 10.3390/ijerph16132424 | |
dc.type.version | publishedVersion | es_ES |