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dc.contributor.authorHernández Jiménez, Carlos 
dc.contributor.authorSarabia Lavín, Raquel 
dc.contributor.authorPaz Zulueta, María 
dc.contributor.authorParás Bravo, Paula 
dc.contributor.authorPellico, Amada
dc.contributor.authorRuiz Azcona, Laura 
dc.contributor.authorBlanco Fraile, Cristina 
dc.contributor.authorMadrazo Pérez, María 
dc.contributor.authorAgudo Tirado, María Jesús 
dc.contributor.authorSarabia Cobo, Carmen María 
dc.contributor.authorSantibáñez Margüello, Miguel 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2019-12-16T16:25:13Z
dc.date.available2019-12-16T16:25:13Z
dc.date.issued2019
dc.identifier.issn1661-7827
dc.identifier.issn1660-4601
dc.identifier.urihttp://hdl.handle.net/10902/17590
dc.description.abstractOBJECTIVE: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. DESIGN AND METHODS: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistical heterogeneity. Data sources and eligibility criteria for selecting studies. A comprehensive literature research was conducted in Medline (PubMed), ISI web of Knowledge, and SCOPUS up to April 2018, in relation to clinical trials (both controlled and non-controlled) in children and adolescents, whose intervention was based on active video games. RESULTS: The overall intragroup effect of the intervention based on active video games was in favor of the intervention, reaching statistical significance using the fixed effects model: (standardized mean difference (SMD) = -0.138; 95% CI (-0.237 to -0.038), p = 0.007 and was of borderline statistical significance in the random effects model: SMD= -0.191; 95% CI (-0.386 to 0.003), p = 0.053. The individual results of the determinations of the 15 included studies for this analysis showed a high heterogeneity among them (I2 = 82.91%). When the intervention was applied to children and adolescents with greater than or equal to 85 (overweight or obese) BMI percentile showed a greater effect in favor of the active video games: SMD= -0.483, p = 0.012. The overall intra-group effect in the control group was close to zero (SMD = 0.087). With respect to the non-standardized mean difference (MD) between groups, it was also in favor of active video games for both BMI (Kg/m2): DM = -0.317, 95% CI (-0.442 to -0.193), p = < 0.001 and BMI z-score: DM = -0.077, 95% CI (-0.139 to -0.016), p = 0.013. CONCLUSIONS: Our meta-analysis show a statistically significant effect in favor of using active video games on BMI in children and adolescents. The clinical relevance of this positive effect must be evaluated.es_ES
dc.format.extent37 p.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rights© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution(CC BY) licensees_ES
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.sourceInt J Environ Res Public Health. 2019 Jul 8;16(13). pii: E2424es_ES
dc.subject.otherActive video gameses_ES
dc.subject.otherBody mass indexes_ES
dc.subject.otherChildrenes_ES
dc.subject.otherMeta-analysises_ES
dc.titleImpact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studieses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.relation.publisherVersionhttps://www.doi.org/10.3390/ijerph16132424es_ES
dc.rights.accessRightsopenAccesses_ES
dc.identifier.DOI10.3390/ijerph16132424
dc.type.versionpublishedVersiones_ES


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© 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution(CC BY) licenseExcepto si se señala otra cosa, la licencia del ítem se describe como © 2019 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution(CC BY) license