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dc.contributor.authorGarrido Ortiz, Pablo
dc.contributor.authorSørensen, Chres W.
dc.contributor.authorLucani Roetter, Daniel Enrique
dc.contributor.authorAgüero Calvo, Ramón 
dc.contributor.otherUniversidad de Cantabriaes_ES
dc.date.accessioned2017-06-09T12:44:40Z
dc.date.available2017-06-09T12:44:40Z
dc.date.issued2016
dc.identifier.isbn978-1-5090-3254-9
dc.identifier.isbn978-1-5090-3255-6
dc.identifier.otherTEC2012-38754-C02-01es_ES
dc.identifier.otherTEC2015-71329-C2-1-Res_ES
dc.identifier.urihttp://hdl.handle.net/10902/11189
dc.description.abstractRandom Linear Network Coding (RLNC) has been shown to be a technique with several benefits, in particular when applied over wireless mesh networks, since it provides robustness against packet losses. On the other hand, Tunable Sparse Network Coding (TSNC) is a promising concept, which leverages a trade-off between computational complexity and goodput. An optimal density tuning function has not been found yet, due to the lack of a closed-form expression that links density, performance and computational cost. In addition, it would be difficult to implement, due to the feedback delay. In this work we propose two novel tuning functions with a lower computational cost, which do not highly increase the overhead in terms of the transmission of linear dependent packets compared with RLNC and previous proposals. Furthermore, we also broaden previous studies of TSNC techniques, by means of an extensive simulation campaign carried out using the ns-3 simulator. This brings the possibility of assessing their performance over more realistic scenarios, e.g considering MAC effects and delays. We exploit this implementation to analyze the impact of the feedback sent by the decoder. The results, compared to RLNC, show a reduction of 3.5 times in the number of operations without jeopardizing the network performance, in terms of goodput, even when we consider the delay effect on the feedback sent by the decoderes_ES
dc.description.sponsorshipThis work has been supported by the Spanish Government (Ministerio de Economía y Competitividad, Fondo Europeo de Desarrollo Regional, FEDER) by means of the projects COSAIF, “Connectivity as a Service: Access for the Internet of the Future” (TEC2012-38754-C02-01), and ADVICE (TEC2015-71329-C2-1-R). This work was also financed in part by the TuneSCode project (No. DFF 1335-00125) granted by the Danish Council for Independent Research.es_ES
dc.format.extent6 p.es_ES
dc.language.isoenges_ES
dc.publisherIEEEes_ES
dc.rights© 2016 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.es_ES
dc.sourceIEEE 27th Annual International Symposium on Personal, Indoor and Mobile Radio Communications (PIMRC), 2016, Valencia, 2145-2150es_ES
dc.subject.otherRandom Linear Codinges_ES
dc.subject.otherSparse Matriceses_ES
dc.subject.otherSimulationes_ES
dc.subject.otherWireless Networkses_ES
dc.subject.otherTSNCes_ES
dc.titlePerformance and complexity of tunable sparse network coding with gradual growing tuning functions over wireless networkses_ES
dc.typeinfo:eu-repo/semantics/conferenceObjectes_ES
dc.relation.publisherVersionhttps://doi.org/10.1109/PIMRC.2016.7794915es_ES
dc.rights.accessRightsopenAccesses_ES
dc.identifier.DOI10.1109/PIMRC.2016.7794915
dc.type.versionacceptedVersiones_ES


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